﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NDF.XnaLibrary.Models
{
	public enum DamageType
	{
		Physical
	}

	public enum NpcType
	{
		Swarmer, Bruiser, MiniBoss, Boss
	}

	public enum HeroType
	{
		
	}

	public enum EquipmentType
	{
		Head, Chest, Hands, Waist, Leggings, Boots, Trinket, Ring, OneHandedWeapon, Shield, TwoHandedWeapon
	}

	public enum EquipmentSlot
	{
		None, Head, Chest, Hands, Waist, Leggings, Boots, Trinket1, Trinket2, Ring1, Ring2, WeaponSlot1, WeaponSlot2
	}

	public enum AnimationType
	{
		Idle, Moving, Casting0, Casting1, PostCasting0
	}

	public enum SkillTargetingType
	{
		AoE, SkillShot, Character, GameObject
	}
}
